Crysis 4 is officially 'on hold' as Crytek lays off 15% of its workforce, saying it 'cannot continue

Crysis 4 has been put 'on hold' as developer Crytek lays off 15% of its workforce, stating it "cannot continue as before and remain financially sustainable.

In a, riches777 Crytek cited "complex, unfavourable market dynamics" as the reason behind the reductions, which will affect roughly 60 of the around 400 employees within the studio's development teams and shared services. "This has not been an easy decision to make, as we deeply appreciate the hard work of our talented teams."

Crysis 4 (Working Title) Announcement - YouTube Crysis 4 (Working Title) Announcement - YouTube

Regarding the future of the studio as a whole, Crytek says it is "fully committed" to the operation of Hunt: Showdown 1896, and will "continue to expand" the extraction shooter as it has done since launch. Hunt enjoyed its following its 1896 update, which Crytek described as a "new era" for the shooter. But recent with the likes of Ghost Face from Scream have raised concerns about the ongoing identity of the game.

Personally, I'm gutted that Crysis 4 is in limbo. I'm a big fan of the series overall, but especially that almighty first game and its ridiculous technical wizardry. Last year I sat down with Crysis' director Cevat Yerli to get the inside story of the game's creation, and he told me all manner of wild development anecdotes, like being invited to an because of the game's website, and how the studio created a specifically for its NPCs.

Moreover, although I cannot claim to be a business mega-brain, I have a sneaking suspicion that a new Crysis would be absolutely huge right about now. The original is one of the most fundamentally PC games ever made, combining dazzling environments with rich, flexible systems and a real desire to put the action in your hands. It's a combination the gaming community has demonstrated a real desire for lately, with both and proving big hits, even if they're not always the most streamlined or user-friendly experiences.

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