'I’d prefer working as a small team'—Clair Obscur_ Expedition 33 devs think their studio is 'jus
Published: January 01, 0001
wasn't quite , as is often repeated—both Sandfall and Kepler credit contractors and additional studios for aid—but it is still much, much smaller than any big-budget studio, even with the full cavalry called in. And apparently, its director is keen to keep it that way.
Speaking to (via ), creative director Guillaume Broche and lead programmer Tom Guillermin reckon they've got just enough people to keep the heartache coming.
"I think that, for now, I’d prefer working as a small team," Guillermin says. "I’m not sure how big 'an ideal team' would be (laughs). But when it comes to making a full-priced turn-based RPG, I believe that the team we have now is just the right size."
Broche says that a smaller, sharper pool of h25 com สล็อต talent made the difference. "We had five people working on environments, two on the story. And I think, around three to six people worked on the cinematics. The music was done by four people … After establishing our company, we conducted over 200 interviews in order to gather the first team members. The screenings were rather rigorous."
He adds: "At the time, our VFX artist and character designer had both just graduated from college, and this game was their first job ever. Since they had very little experience working, they also didn’t have many existing notions of what work was supposed to be like—which I think was a good thing, because they managed to adapt to our peculiar work style."
Given how good this game's soundtrack is, Broche clearly has a sharp eye for talent, making a game that's drawn huge industry attention—including a personal invite to both .

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